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Post by Flahor Kathara on Nov 13, 2015 4:54:57 GMT -5
So, Shadow Shield protects against instant death effects, but does not protect against Quivering Palm. Badger stated this was a known bug, but i figured it couldn't hurt to have it posted.
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Post by Tempus on Nov 13, 2015 7:18:04 GMT -5
Is it a bug? Consider this, shouldn't a Monk of the Yellow Flower; who after many, many years (levels) of training on the mountain and clad in his/her epic Kill Bill Jumpsuit, be able to vibrate the soul out of someone so bad, that the spirit leaves their body! Death is but a byproduct if not saved, of this classic pureblood Monk's training skill!
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Post by Flahor Kathara on Nov 13, 2015 12:17:33 GMT -5
Yeah, Good Role play flavor, but text is text (Immunity Vs Instant Death Effects). I think at least adding somewhere that it indeed bypasses shadow shield, and not death ward would be warranted. Tested this last night with Hild. They would get me with Shadow Shield, but not with Death Ward.
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Post by Tarnos on Nov 13, 2015 12:42:58 GMT -5
From what I'm finding, it appears that QP might not directly classify as a "death effect", there are a few instantaneous death-like effects, spells, and abilities that can and will bypass Shadow Shield because they're not technically causing death, so much as death is what happens BECAUSE of the effect.
However, I could be wrong in my findings.
In roleplay terms, you've spoken the words for a spell that states "Protect me from death effects" however, the wording isn't there for "Protect me from being punched so hard in the solar plexus that even my ancestors recoil in pain"
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Post by Flahor Kathara on Nov 13, 2015 13:13:14 GMT -5
It simply states when you look at the spell Immunity Vs Instant Death Effects. When you are struck by quivering palm you are instantly dead. I just don't understand why Death Ward works and Shadow Shield doesn't. Shadow Shield does not state Immunity Vs Instant Death Spell Effects. Also this nwn.wikia.com/wiki/Quivering_palm -- "This ability may be used once per day to instantly kill an opponent. If the character makes a successful attack after activating the ability, the target must make a fortitude save (DC 10 + half the monk's character level + the monk's wisdom modifier) or die." Also i'm a Pale Master who is immune to critical hits. I site this sentence from the same article -- "Quivering palm may only be used on creatures at a lower level than the character. Creatures of the construct and undead types are immune to this effect, as are any creatures that are immune to critical hits." Now i guess i should clarify that i don't believe this is an RD thing. I think it's a nwn overall thing. I just think its quite silly that it does work this way. Just a post in maybe the game characteristic forum under spell changes might be handy. All of this being said I don't expect it to change. However i did want to bring this to the DM team and get their judgement. Obviously they agree Quivering Palm should by pass Shadow Shield. Now that i know that I can stop testing it.
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Post by Tarnos on Nov 13, 2015 13:22:30 GMT -5
"The pale master's deathless mastery feat does not provide immunity to quivering palm. (This is probably a bug.)"
I think the difference between Death Ward and Shadow shield is the wording potentially. Shadow Shield:"immunity to instant death effects & immunity to necromancy spells" vs Death Ward: "The target creature becomes immune to any death spells, spell-like abilities, and effects."
Perhaps Spell-like ability doesn't care for the instant death effects immunity from Shadow Shield because of that?
I just can't seem to find what QP is classified as for ruling purposes.
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Post by Flahor Kathara on Nov 13, 2015 13:48:35 GMT -5
It does say right in QP's description in game and in the wiki that it is a Instant kill ability that you must make a save on or Die. It is quite possible that the wording muck up in Shadow Shield is the problem. Maybe it should say Immunity vs Instant Death SPELL effects.
It was frustrating at first trying to figure it out, and now its kind of comical. At least this is here now for those of us who didn't ever have the experience with QP and SS.
It's surprising to me that through all the community projects, and updates no one ever noticed or bothered to correct the small typo in either ability.
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Post by Tempus on Feb 25, 2017 7:44:40 GMT -5
We will be leaving this the way that it is: DW will protect against QP SS will not protect against QP
I see the points/arguments one way and the other. I like the Role Play and respect everyone's interpretation of the NWN 'rulings'. I will not try to interpret any of this and will instead, fall back on- "it's staying as is".
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